Pillar 3
Design for Agency
Practical principles for people building, shaping, or coordinating agentic systems. Interfaces, constraints, memory, tools.
What Is Design for Agency?
This is not design thinking. It is structural design—shaping the constraints, interfaces, and feedback loops that determine what a system can do and how it will fail. If you build with AI, orchestrate agents, design simulations, or shape human-machine workflows, this is for you.
Design Principles
Designing Environments That Shape Better Agents
The context determines the behavior more than the agent does.
Why Memory Changes the Shape of Agency
What an agent remembers defines what it can become.
How Tool Access Expands Action Space
Tools are not conveniences—they are structural extensions of agency.
Interfaces as Agency-Shaping Devices
The interface is not neutral. It instructs.
How to Build Agents That Stay Legible
Complexity without visibility is risk.
How to Design Constraints Without Killing Adaptability
The art of boundary-setting.
Published Design Notes
No design notes published yet.
The first design note is in development.